Pioneer. Designer. Inventor
Adrian Fisher is internationally recognised as the world's leading maze designer. He travels widely and has created mazes in 36 countries across six continents.
Since 1979, Adrian and his company have designed and created over 700 full-size mazes in the grounds of palaces, castles, stately homes, zoos, wildlife parks, amusement parks, children's museums, science centers, malls, universities, schools, city centres and farms.
Adrian Fisher: Biography
Adrian's work can be seen at the world's finest historic buildings and private gardens including Alnwick Castle, Blenheim Palace, Capel Manor, Longleat House and Speke Hall, with the National Trust amongst his prestigious client list. He has also created rides and puzzles for iconic visitor attractions across the globe including Legoland, Tussauds and the London Dungeon.
As well as creating traditional hedge and wooden fence mazes, he has pioneered many of the world’s new forms and methods of maze construction. He pioneered the Brick Path in Grass Maze, first used in The Archbishop’s Maze at the National Trust’s Greys Court. He designed the world’s first cornfield maize maze (and since has set 6 Guinness world records). The Beatles Maze at the 1984 International Garden Festival, Liverpool, won 2 Gold Medals. He has pioneered water mazes, walk-through parting waterfalls, foaming fountain gates, wrought-iron maze gates, and created a unique range of Six Minute Mazes. Indoors, he also provides Laser Mazes.
Adrian Fisher Maze Design has won several national and international design awards, including:
2 gold medals for the Beatles' Maze opened by the Queen at the 1984 International Garden Festival at Liverpool.
The British Tourist Authority's 1984 "Heritage in the Making" award for the Tudor Rose brick pavement maze at Kentwell Hall.
Silver medal for the Rolawn Maze at the 1990 Gateshead Garden Festival.
First prize in the UK's "Street Design 1990" competition with the Lion Rampant and Unicorn Rampant pavement mazes in Worksop Town Centre.
Finalist in the 1995 UK Brick Design Awards for the maze courtyard at Cliff School, Wakefield.
Finalist in the 1997 UK Brick Design Awards for the maze playground at St Johns College School, Cambridge. Top Attraction in the 1995 Dorset Tourism/Evening Echo Awards for The Alice-in-Wonderland Maze near Bournemouth.
He was a judge of the 2009 International Labyrinth Competition in St Petersburg, Russia.
He was appointed Member of the Order of the British Empire (MBE) in the 2020 Birthday Honours for services to international trade and the creative industry.
He is enthusiastic about location-based attractions to affirm positive family and social values. His favourite concepts currently include The Playful Garden (where outstanding garden design wholeheartedly embraces children’s creative play), Discovery as a way of learning, and the life-affirming importance of sharing family experiences.
Adrian Fisher built the Archbishop's Maze at Greys Court in 1981. He would not say the same, but I think it is his masterpiece. Never before or after I walked a labyrinth, where my soul and body moved in such a harmony"
- Gernot Candolini, Austrian author of various books on Labyrinths
Mirror Maze Adventures
With its reflecting walls, each mirror maze seems six times larger than it really is. Impossible passages trick the eye and there appear to be choices in all directions. Most of them are mere apparitions!
Hedge Maze Adventures
Hedge mazes evolved from the knot gardens of Renaissance Europe, originally being intended not to confuse, but to provide a unicursal walking path through the landscape.
Panel Mazes of wooden fencing are the world's most ambitious, with multi-level bridges and towers, varied activities, and designs that change from day to day.
Water is always fascinating in the landscape. There are many ways of combining water with the fun and puzzlement of a maze. Each of our mazes is custom-designed, with imagination and creativity. Here are just a few examples of their possible variety and diversity.
A maze is just as effective when created as paving in two dimensions to be walked upon and seen from high vantage points. With no vertical barriers, it is a space for informal enjoyment and play, and opens up views across the landscape.