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Intergalactic Ship

Worldview Overview

The User wakes up in a plaza.

It is a dizzying world made of pixels and clearly different from reality.

The [Letter from the Virtual] is present in from of the User.

As a Virtual World that has invited the User, this space void of realistic physical limitations such as gravity and the conceptual size of objects do not exist.

The User comes across an intersection with the letter and the plaza.

The User is able to freely explore each road of the intersection.

As the User gets further away from the plaza, the objects become more detailed.

Mirrors are found all throughout reflecting the avatar of the User.

Mirrors act as objects that prevents the User from becoming more immersed in the virtual space. The User is constantly reminded that the avatar is not themself, and at the same time, the space is a digital flat screen consisting of digital data and pixels.

The Virtual Space that owns the space constantly tries to distinguish the virtual from the real to the User.

The virtual being shows how it tries to combine the digital power with the human power by security its identity like an AI that learns by itself. As a result, the space is not a tool used for the enrichment of human life, but a space containing the history and characteristics of machines that are gradually developed on an equal footing with humans.



"Immersiveness” is the most important factor in the Virtual World. It is the most basic and core principle that computer scientists William R. Sherman, Alan B. Craig and more claim when determining the success of digital virtual world content such as movies, dramas, and games. There are a number of prerequisites for immersiveness: first an environment that makes the user believe that it actually exists. Second, real-time interaction using a sensitive interface. There is a third autonomy. In other words, making the environment as similar to the actual human world. Through this, users feel as if they actually exist in the space, allowing them to empathize, sympathize, and respond to the virtual.


In order to achieve this, most games stick to First Person View (FPV). n the case of non FPV, the User is given the role of changing the environment more freely giving them absolute control over the virtual world. In support of this, high-quality 3D graphics, realistic sound, and fast interaction are unconditionally provided. (e.g., Battlegrounds, GTA, The Sims, RollerCoaster Tycoon, League of Legends)


As a result, the condition for a ‘successful’ virtual world is to realize the most realistic environment and to give users a sense of ownership of their environment, in other words, absolute authority to govern a given world. As such, the User is immersed in a virtual fantasy where their 'fantasy' is more 'realistic'.

<Intergalactic Ship> is a space that satisfies all the technical prerequisites for creating a feeling of basic immersion. The User is enters the space in FPV and can move freely using a sensitive interface, while the surrounding environment is implemented in 3D graphics. However, the control over the ship is not given to the User but to the Virtual Space.


In other words, the User is a guest invited by a virtual being who temporarily stays on a ship that explores the galaxy built by a virtual being.

Eros and Thanatos

In his book Beyond the 'Principles of Pleasure', Sigmund Freud, the founder of psychoanalysis, saw that the human psyche has an impulse for life that aims for cohesion as well as the complete opposite where death aims for destruction and dissolution. The impulse energy for life and love is Eros, and the impulse energy for extinction and death is Thanatos. Behind love lies the impulse of death which longs for the dissipation of all tension and concentrated energy. Eros and Thanatos coexist.


If this relationship is reinterpreted as digital emotion in the current digital native era, the desire for actual self-actualization to express the existing self and the desire to create a complete virtual image that portrays a false self image through the deconstruction of the actual image of the ego of the main digital consumer today coexist. This false ego becomes more intense as the digital environment resembles the real environment and is created by existence in a state of extinction that is irrelevant to reality in a newly constructed world.

In addition, this world reproduces a high level of immersiveness providing a fantasy that is unreal to seem like it were realized in the real world which allows the User to aim to aim for a fictional self. This can be an example of changing what is real for the User's appearance exposed on Social Media, or matching it with the User's actual appearance, and can further be an example of immersion psychology through the immersion of the User where they see themselves as the avatar and further seeing the success of their avatar as their own success.

Here, the two egos do not simply end up as an individual ego but extends to another universe where human beings exist simultaneously in the real world and the virtual world. What is right and wrong is not what will become important, but rather the focus will be whether human being will be able to create reality within the virtual when the two world coexist. Accordingly, similar to Freud's theory that love and death coexist in life as the extreme Eros in human life is linked to Thanatos, the world of nothing, reality and fiction coexist in the life of digital humans today and humans build a more solid fictional universe to satisfy the infinite autonomy and pleasure of the existing self in digital human life. As such the virtual becomes more like reality, it also realizes the function of goods and absorbs capitalism and decentralism beyond the boundaries of the virtual.  Platforms such as Bitcoins, the Metaverse become societies where humans also exist. As a result, just as Eros and Thanatos exist fundamentally in human life today, two paradoxes, reality and virtual exist, and the stronger the thirst for reality, the stronger and closer the virtual existence becomes. This can also confirm the coexistence of the paradox in the word "virtual reality," which refers to a space that does not exist.

Existence and Fiction

Based on the theory above, <Intergalactic Ship> is a space created by giving a realistic ego to a virtual being and is a universe where a fictional entity invites a real being into its own space.

Thus, the Virtual who has an independent ego tell the User that their ego is one and of the same as their real self from the beginning.


“am here and so are you, but we are not next to each other.
They say that my identity is is thus yours, then if I am virtual, are you too a virtual being?
If you are real, then can’t I be real?
Where could you be,  and can you see this place?”

In other words, the Virtual challenges the normal human psychology where the User believes that they exist in the virtual space by accessing a virtual world by asking "If this world is a world where you are immersed like reality, of course I can also see myself as a real world," making the User question if the space truly looks like space and thus reflecting their ego as a digital being. Ultimately, the Virtual asserts the control of the space to the User while and blocking the immersion of the User their avatar from the beginning In this regard, the Virtual constantly reveals its existence as a virtual world, suggesting a situation that is impossible in reality. it directly or indirectly interferes with the immersion, an essential element of the metaverse, through unconventional object size, gravity-free space, user's speed that remains constant regardless of uphill or downhill road, passing through objects, and mirrors reflecting avatars everywhere.

Like how Thanos said to Eros "If you are love, then I will love till death," the Virtual telling the Users that if the virtual world is reality, then treat the Virtual as something real.


Structural Overview of the Ship


The Bow of the Ship

Enlarged Floating Objects

An Overwhelming Size that Seemingly capable of Absorbing People

Diagonal Movement as if Claiming The Authority of the Space



3D Pixel


Color and Ambience of the Each of the 4 Areas

P I N K - Z E R 0 1







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